var area = instance_create(0, 0, obj_Module);
var width = argument0;
var height = argument1;
for (var iii = 0; iii < width; iii++)
{
    for (var jjj = 0; jjj < height; jjj++)
    {
        var tile = 0;
        tile = instance_create(0, 0, obj_Tile);
        setTile(iii, jjj, tile, area);
        tile.sprite_index = spr_Sand_Floor;
    }
}
return area;